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Blender photorealistic
Blender photorealistic












blender photorealistic blender photorealistic blender photorealistic

You'll notice that there is a subtle amount of bump, but more importantly, some portions of the seaweed are shinier that others. Next let's look at the piece of seaweed on the right. Unfortunately this feature isn't in Cycles yet, but it's planned for 2.65-2.67. To recreate this in blender you'll need to use SSS (SubSurface Scattering). This is due to the light dispersing as it passes through the flesh of the fish. Also notice that the towards the bottom of the fish, it gets darker. However it has a very fine level of bump, so a high resolution custom bump map will be perfect. Looking at the pink piece of fish on the left you can see that the entire surface is very wet (making a glossy map unnecessary). This is because the properties of food materials are complex and hard to make it look life like. According to Pixar, when making Ratatouille, the food was one of the biggest challenges.














Blender photorealistic